Search results for "design [electronics]"
showing 5 items of 505 documents
An Entropy-Driven Scenario for Future Design Education
2021
In a Domus article published in 1998, John Thackara claimed that design would lead by entropy in the future, and he won- dered how to avoid a similar dystopian scenario. As designers, we are aware of how wicked problems are really hard to face and how complexity has increased in these past decades: trans- disciplinary skills are therefore increasingly required. Further- more, we can only achieve incremental improvements to the situation, because a wicked problem typically has no definitive solution (Rittel, Webber 1973, in Erlhoff, 2008): a new mind- set is therefore required, one that is capable of overcoming our traditional one (Morin, 2015), in order to face and manage the complexity. In…
Incidentality on a continuum: A comparative conceptualization of incidental news consumption
2020
This article seeks to contribute to theorizing the dynamics of incidental news consumption. Through an analysis of 200 semi-structured interviews with people in Argentina, Finland, Israel, Japan, and the United States, we show that intentionality in news consumption can be viewed on a continuum, which goes from deliberately setting apart time to access the news on specific outlets to skimming through unsought-for news on social and broadcast media, with intermediate practices such as respondents setting up an environment where they are more or less likely to encounter news. Drawing on structuration theory, this article conceptualizes incidental news in the context of the wider media environ…
Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design
2021
Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…
Vista e visione dell'architetto
2015
Il paper affronta il tema del'atto del vedere dell'architetto in chiave fenomenolgica ma anche affrontando l'intreccio tra cecità e vista a partire dalle riflessioni di Derrida. Il concetto di Design Thinking viene proposto, con riferimento al noto Visual Thinking di Rudolf Arnheim. Si può ipotizzare un modo di vedere specifico degli architetti nel quale immaginazione e visione di fondono e sovrappongono a partire dalla memoria. Lo schematismo di Kant, ripreso con riferimento all'arte e all'architettura, da Cesare Brandi costituisce la teoria-chiave per la quale visione e immaginazione possono essere concepite come risvolti del medesimo concetto. La cecità, intesa come luogo altro della vis…
La organización del trabajo por proyectos: La fábrica de la precariedad laboral
2019
The project-based organization, considered as a radical reorganization of work around one or more simultaneous projects, is nowadays widespread in large companies and public administrations. According to the managerial way of thinking, this system would be virtuous: by giving more autonomy to the employees in the act of production and by developing their skills through mobility and interdisciplinarity of work teams, it would be able to arouse their full commitment. This study confirms in some way how this opinion has been imposed, but at the expense of precarious working conditions, increasing the dedication of employees and silencing any form of criticism. The research is based on a review…